Collaboration diagram for wiimoteServer:

The wiimoteServer module acts as a flexible-threadrate server interface for a wiimote controller or similar.


Copyright: 2012 (C) Universidad Carlos III de Madrid; 2007 (C) L. Donnie Smith

Author: See Changelog.

CopyPolicy: Released under the terms of the LGPLv2.1 or later, see license/LGPL.TXT


2012-02-21 Juan G. Victores

2012-02-08 Juan G. Victores

2010-10-10 Rubén Rodrigo Valero and Juan G. Victores

2007-07-28 L. Donnie Smith

2007-05-16 L. Donnie Smith

2007-05-14 L. Donnie Smith

2007-04-24 L. Donnie Smith

2007-04-09 L. Donnie Smith

2007-04-08 L. Donnie Smith

2007-04-04 L. Donnie Smith

2007-04-03 L. Donnie Smith

2007-03-01 L. Donnie Smith


The module is compiled when ENABLE_wiimoteServer is activated (default). For further installation steps refer to your own system installation guidelines.

Running (assuming correct installation)

First we must run a YARP name server if it is not running in our current namespace:

[on terminal 1] yarp server

And then launch the actual module:

[on terminal 2] $ASIBOT_DIR/bin/wiimoteServer

Interfacing with the wiimoteServer

File -> Connect

Put Wiimote in discoverable mode (press 1+2) and press OK

Settings -> Acc Data


This file can be edited at src/modules/wiimoteServer/main.cpp